A walnut chess set in soft natural light

Chess Openings

Step-by-step lessons on the most important openings — each one split into short parts you click through move by move, with the idea behind every move explained.

For White

Alapin Sicilian

Beginner

The Alapin (1.e4 c5 2.c3). White supports a future d4 with the c3-pawn, builds a big centre, and sidesteps the Sicilian's heavy theory. A solid, easy system with a small edge — not a crusher.

6 parts·white

Alien Gambit

Intermediate

The Alien Gambit (1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Ng5 h6 6.Nxf7). White throws a knight onto f7 to drag Black's king into the open and hunt it down. It's a surprise weapon, not sound theory — a cool-headed defender keeps the extra piece. But that calm is hard to find over the board, and in real games the Alien Gambit scores extremely well. This lesson shows the traps that make it work, and how Black should defend.

7 parts·white

Italian Game

Intermediate

One of the oldest openings. White develops the bishop to its most aggressive square, targeting f7 — the weakest square in Black's position.

5 parts·white

London System

Beginner

A simple, reliable way to play with the white pieces. You build a small, sturdy wall of pawns in the center and bring your dark-squared bishop out to a good square before locking that wall in place — so it stays active instead of getting trapped behind your own pawns. The big appeal: you set up almost the same way no matter what your opponent does. There's no pile of theory to memorize. Once your pieces are out, you plant a knight in the heart of their position and use it to launch your attack.

5 parts·white

Queen's Gambit

Intermediate

The Queen's Gambit (1.d4 d5 2.c4). White offers the c-pawn to pull Black's d-pawn off the centre, then takes over the middle of the board.

6 parts·white

Ruy Lopez

Intermediate

The Ruy Lopez (1.e4 e5 2.Nf3 Nc6 3.Bb5). White's bishop attacks the knight that defends Black's e5-pawn. Its famous plan is to play c3 and then d4 — building a big pawn centre and slowly squeezing Black for space.

6 parts·white

For Black

Benko Gambit

Intermediate

The Benko Gambit (1.d4 Nf6 2.c4 c5 3.d5 b5). Black gives up a pawn to tear open the a- and b-files, then piles the rooks and the g7-bishop onto White's queenside. Black stays a pawn down, but the pressure is constant and awkward to meet — a favourite club weapon that wins a lot of practical games.

6 parts·black

Caro-Kann Defense

Intermediate

The Caro-Kann (1.e4 c6). Black challenges White's e4 with ...d5, backed by the modest c6-pawn — a rock-solid, reliable defence. Its trademark: Black develops the light-squared bishop to f5 (or g4) OUTSIDE the pawn chain before playing ...e6, so it stays active — the very piece that gets buried in the French. The result is a sturdy structure and easy, low-risk play; Black aims to neutralise White's centre and equalise.

7 parts·black

King's Indian Defense

Advanced

Black's fighting answer to 1.d4. Let White build a big centre, fianchetto the g7-bishop, and counterattack with the right break (...e5 or ...c5). As Black you take the slightly worse, sharper side. It's the cousin of the Sicilian Dragon — the same g7-bishop counterattack, just against 1.d4 instead of 1.e4. The Dragon is more open and sharper — its lines open at once — while the King's Indian stays closed, and you attack more slowly with a kingside pawn storm. Easy rule: play the King's Indian against 1.d4, the Dragon against 1.e4. This lesson shows the two roads after the centre locks — the calm queenside clamp and the famous kingside storm — plus the punishing replies when White overextends.

7 parts·black

Sicilian Dragon

Advanced

Black's sharpest answer to 1.e4. Black puts the bishop on g7 — the famous "Dragon bishop" — aiming down the long diagonal at White's queenside, and attacks there. Usually the kings castle on opposite sides and the rook crashes in with ...Rxc3. The catch: Black gives up the centre and the attack is slow to set up, so it becomes a race — and White's kingside pawn storm can get there first. It's the cousin of the King's Indian — the same g7-bishop counterattack, just against 1.e4 instead of 1.d4. Easy rule: play the Dragon against 1.e4, the King's Indian against 1.d4.

7 parts·black